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View Profile EdwardNight

33 Game Reviews

4 w/ Responses

Done before

I would be failing the world if I did not explain that satire is an art form of modernity and individuality. Either you have to get to something first or be able to play it off from a viewpoint or style that no one has done before. You've committed one of the greatest sins of all. You're copying your own style from ten years ago on a topic that everyone and their great grandmother's thirteenth cousin has covered, yourself included. The game adds nothing new to the discussion, and is thus worthless in that respect. Now, on the technical side of things, there is nothing obviously wrong with the game other than the bland, 17-second musical loop, the cheaply degraded background art, the "luck-of-the-draw" style of difficulty settings, and the half-hearted feeling of the project as a whole. Now, anonymous' art (whatever part of this was his original work) was pretty well done, and the game was without bugs (to the extent of my knowledge), but this game lacked the heart and soul of a satire and fell immediately into the realm of bandwagoning.

Kevin responds:

9/11 is a fun subject to poke at.

But yeah, this was made the same day it was released, so it's not like we could have done -too- much with it... Hence all the boring lack-luster gameplay and shitty background art (Done by me, not the artist).

Also let's just say that if the artist's name was on this flash, It would probably have close to 100k views... Considering how big he is on the site, but for obvious reasons, he wanted his name omitted from the work.

Beautiful Visuals, Par Audio, Subpar Control

It's a great game, don't get me wrong. I just wish you could move the character with the arrow keys instead of having to click him around everywhere. Even the King's Quest franchise realized that sort of control gets tedious and annoying.

Ugh

This is so irritatingly dull. It's like Cooking Mama without the coolness factor.

Age 32, Male

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Northern Virginia, USA

Joined on 6/21/11

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